Server Change Log

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Balrog
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Re: Server Change Log

Postby Balrog » Mon Oct 22, 2018 8:27 pm

MTA:DAYZ
- Fixed bug which caused players to be awarded the wrong achievement when completing the Bounty Hunter achievement.
- Players can now use /give to give Clarice certain rare items in exchange for a greater amount of a less rare item:
-- Voidpack Mk II --> 3 X Voidpack
-- Voidpack --> 3 X Coyote Backpack
-- Tracking Device --> 3 X Radio Scanner
-- Pocket EMP Generator --> 3 X CZ 550 Mag

MTA - WSBG
- Added Body Armour clothing slot and Kevlar Vest level 1-3 clothing items to go in it. Vests give 20%, 30% and 40% reduced damage, respectively, when the wearer is hit in the torso. All vests also give 4 extra inventory slots. Kevlar Vests are invisible when worn by players for now, but this will hopefully be fixed in a future update.
- All trousers and shoes have been given proper names.
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Balrog
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Re: Server Change Log

Postby Balrog » Sun Dec 02, 2018 12:44 pm

MTA - MTA:DAYZ
- Added new item, "Instant Ding", which is categorised as a Collectible and is only obtainable from loot crates with a 1 in 50 chance. Activating an Instant Ding will instantly grant you 1 level. The amount of XP you have towards the next level will be unaffected. For example, if you are were on level 65 with 1000 XP towards level 66 before you used an Instant Ding then, after using one, you would be on level 66 with 1000 XP towards level 67. The higher your level when you use the item, the greater the benefit you will gain from it. You will get the achievement, "Ding!", the first time you receive an Instant Ding from a loot crate.

MTA - MTA:DAYZ AND WSBG
- The /CHANGES command will now jump to the page of the most recent change log post involving the server that you are on.
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Balrog
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Re: Server Change Log

Postby Balrog » Sat Dec 08, 2018 4:12 pm

MTA - MTA:DAYZ
- Fixed bug which prevented most level 20-39 players from spawning with a Golf Club.
- Idle tent decay is now logged in VIP base transfer logs.
- Added lots of new animal spawn locations and limited total number of animals that can spawn, making animal spawning more random and spread out.
- Reintroduced second daily scheduled war zone event, now starting at 2:00 PM (server time).
- Moved daily scheduled demolition derby event to 5:00 PM (server time).

MTA - MTA:DAYZ AND WSBG
- Fixed several bugs relating to gangs/groups with apostrophes in their names, such as a bug which prevented players from properly leaving such groups.
- Players are no longer auto-kicked for attempting to create an account with an invalid name. Instead, they are shown an "Invalid account name" message onscreen and forced to reconnect.
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Balrog
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Re: Server Change Log

Postby Balrog » Mon Dec 17, 2018 9:55 pm

MTA - MTA:DAYZ
- Added Brass Knuckles as a new VIP-only (almost) melee weapon. They do the same amount of damage per hit as the hunting knife (4000 on average), but they are slightly faster and easier to land hits with. They can spawn in most loot spawns and in helicopter crashes, etc., and their spawn rate is a little lower than that of the hunting knife. They can be picked up and even equipped by anyone but, when equipped by a non-VIP, they have a 1 in 3 chance of breaking when killing a zombie and a 100% chance of breaking when killing a player. This means that non-VIPs can try them out for a few minutes, but only VIP Members can use them indefinitely.

MTA - WSBG
- Voice chat now works on group channels instead of being broadcast to the local area, as local voice chat is not particularly useful in a battle royale situation, and some players may be switching groups too often for TeamSpeak, Discord, etc. to be practical.
- It is now possible to log in as a guest, without needing to register an account name and password. Guest players cannot level up, receive shop points or loot crates, or complete achievements. They will still receive XP so that they get a feel for the way the levelling system works, but when they complete level 1 their XP will just reset. Guest accounts are deleted when the player logs out, so stats, collectibles, etc. are not saved.
- On the login screen, the Four Dragons Casino lobby can now be seen in the background, instead of the Vinewood sign.

MTA - MTA:DAYZ AND WSBG
- The login panel now unloads properly once the player has logged in, rather than disappearing off the top of the screen and remaining there, loaded but out of view, for the entire session. This will save a little client-side RAM and may improve frame rates slightly for some players.
- Clarice now mutes players for saying "cry" on its own in global chat, and no longer mutes players for saying "rekt" in gang/group chat or as part of a larger sentence in global chat.
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Re: Server Change Log

Postby Balrog » Sat Jan 05, 2019 6:33 am

MTA - MTA:DAYZ AND WSBG
- Added stunt point system with leaderboard. Stunt points (StP) are awarded for vehicle jumps, wheelies, two-wheelers, etc. and drifting. Longer and better stunts can give exponentially more stunt points.
- Added purple orbs to the obstacles in the Kickstart Stadium (Las Venturas), which award stunt points when hit while you are riding on one of the motorbikes. Orbs are worth 1 StP each at the beginning of a combo, but hitting them in rapid succession (within 10 seconds of each other) will cause the amount of stunt points awarded to double after every third orb, up to a maximum of 1024 StP per orb. Orbs despawn when hit, but respawn after 1 minute.
- Shop point (SP), stunt point (StP) and demolition derby point (DDP) gains and losses now show onscreen for a moment as floating numbers, just like experience gains. Each type of gain now has its own colour (purple for XP, gold for SP, white for StP and brown for DDP) but, if you prefer the old randomly-coloured popups, you can toggle them back on by entering /RANDOMGAINS. All gain popups can be toggled on and off with the same command, /GAINPOPUPS (or /XPGAINS).

MTA - MTA:DAYZ
- Added automated vehicle stunt events. Players score just by earning stunt points during the event. There is no set location for these events and stunt points earned anywhere on the map will count towards the event scores, but extra vehicles will spawn in Los Santos International Airport and Las Venturas Airport, and both these airports and the Kickstart Stadium will be marked on the map. These extra vehicles work like the bikes in the Kickstart Stadium; they are indestructible and do not require parts or repairs, but they cannot be taken outside the airports.
- Added automated car chase events. A Patriot will spawn in one of several possible locations, marked on the map by a truck icon. The aim is to be inside or glued to the Patriot when the time runs out. If a shop point prize is set, the shop points will be divided among all players inside or glued to the vehicle when the event ends, and the driver will also receive a loot crate. The Patriot can be destroyed, which will kill any players inside it, but it will then respawn instantly, on the same spot is was destroyed on. When players are killed inside or near the Patriot during a chase event, their gear will automatically be placed inside the Patriot, instead of on their corpses.
- Demolition derby events will no longer end during a derby round. If the time runs out mid-round, the event will end when the round has finished.
- Players glued to planes will now receive 3X damage when hit, instead of 1.5X as with other vehicles.
- Added more spare BMX's to the ocean for VIP Members' BMX Summon ability.
- Fixed bug which caused a deadly explosion when a player locked onto one of the farming zone vehicles from outside the farming zone.
- Daily scheduled events times have been reorganised and now include the new event types: viewtopic.php?f=2&t=879

MTA - WSBG
- Added 50p Drift resource (the same drift addon used on the MTA:DayZ and Freeroam servers).
- Added Los Santos International Airport lobby area, accessible from the front exit of the casino lobby area, next to the entrance to the Area 69 lobby area. Vehicles spawn in this airport area, which can be used to earn stunt points, or just driven around aimlessly if you prefer.
- The doorways between the different sections of the lobby are now shown onscreen by colour-coded cylindrical markers.
- Added drift and motorbike wheelie leaderboards.
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Re: Server Change Log

Postby Balrog » Thu Apr 18, 2019 12:39 pm

MTA - MTA:DAYZ
- Players can no longer enter VIP bases inside war zones.
- Car chase event vehicle now respawns when in water or locked in a garage.
- Instant Ding item now has a 24-hour cooldown to prevent abuse.
- Added annual Easter event: viewtopic.php?f=2&t=1115

MTA - ALL
- "wyesoft.com" centred text advert no longer pops up when there is already a centred text message onscreen.
- VIP Members can no longer see other players' ping and packet loss stats with /NET or /PING, as it is too unreliable and only causes arguments.

MTA - WSBG
- /WSTATS and /WACH commands now load the correct web page URL.
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Balrog
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Re: Server Change Log

Postby Balrog » Sun Jun 30, 2019 3:05 pm

GENERAL
- Added Prize Token system and "Prize Booth" page. Prize Tokens can be earned in various ways on our game servers and then traded in at the Prize Booth for either 500 SP on one of the MTA servers, or a Steam game from the list. http://prizes.wyesoft.com/

MTA - MTA:DAYZ
- Increased maximum allowed ping to 300 and added more lag levels.
- Damaging hits on players that are 2 or more lag levels above the attacker are now detected by the attacker's client, rather than the victim's, hopefully making the instakill effect trigger more reliably.
- Possibly fixed bug which sometimes caused duplicate corpses to appear when players died in certain ways.
- War zone events now keep track of each player's direct PvP damage and use this as a secondary stat in the scores, instead of XP. Note: This is only direct damage and does not include bleed damage. XP is now used as a tertiary stat.
- Added "weekly super war zone" event, which replaces the usual 7 PM (server time) war zone event every Sunday:
-- Prizes: First place: 1 Prize Token + 1 Loot Crate; Second place: 50 SP + 1 Loot Crate; Third place: 25 SP + 1 Loot Crate
-- Players receive a triple XP bonus while inside a super war zone, rather than double XP.
-- Players will receive the "Weekend Warrior" achievement for taking part, and the players that finish in first, second and third place, will receive the "Gold Medalist", "Silver Medalist" and "Bronze Medalist" achievements, respectively. They will also gain access to player titles of the same name, but only until the end of the next super war zone, when those titles will be taken back and awarded to the new top 3 players.
-- War zone used will be random, as with the usual scheduled war zones, but it will always be one of the following: Area 69, Verdant Meadows ("Abandoned Airport"), Las Venturas Airport, Los Santos International Airport, Easter Bay Airport (San Fierro)
-- Large, red teleporter markers will spawn in 2 of 3 places (Los Santos International Airport, Easter Bay Airport and/or Verdant Meadows), depending on which war zone has been selected (the closest one will not spawn). Press F while standing in one of these markers (while not in a vehicle) to be dropped into the super war zone from the air. You will be given a parachute if you don't already have one, and it will be equipped automatically, so you just need to be ready to activate it.
- Players will now be rewarded 1 Prize Token when prestiging. This is 1 per prestige, regardless of how many levels you are prestiging away, so the sooner you prestige, the better, in regards to this reward.
- Fixed bug which prevented prestige-related achievements from registering until next log in.

MTA - WSBG
- Players will now be rewarded 1 Prize Token when reaching level 100, and 1 for every 50 levels after that.
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