Server Change Log

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Balrog
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Re: Server Change Log

Postby Balrog » Fri Dec 02, 2016 1:07 am

MTA:DAYZ - BOTH SERVERS
- The /stuck command can now only be used in VIP bases, but non-VIPs can use it.
- Fixed a bug where players' current animations were not streamed to other players approaching them from a distance or from another dimension/interior (i.e. the "prone bug").
- Hopefully fixed buggy Shamal crashes and other bugs relating to hovering or falling vehicles.
- The first full weekend in any month is now a "Double XP Weekend", where every player receives double XP for the entire weekend. This does not stack with double XP granted by items or war zone events.
- Added Planning Department clone interior to Greenglass College in Las Venturas. This interior contains residential loot and a little industrial loot, and has several hidden exits to the college roof.
- Added a helicopter crash site to the roof of Greenglass College.

MTA:DAYZ - PVP-ENABLED SERVER
- Fixed a bug which sometimes triggered combat-log announcements when players logged out while dead.
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Balrog
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Re: Server Change Log

Postby Balrog » Tue Dec 06, 2016 12:07 am

MTA:DAYZ - BOTH SERVERS
- There is now a chance of Double XP - 1 Hour items spawning in a certain location on the map. The location is a secret.
- Players will now be alerted when a member of their gang starts the time trial.
- The /gang command now shows when a gang member is playing Video Poker, Tetris or Copter.
- Added /copydance command to copy the dance of a nearby dancing player.
- Players will now be awarded a 5 XP bonus when killing a zombie with a CZ 550.
- Added zombie invasion events:
-- Invasions cover a whole city, for a specific amount of time.
-- City is shrouded in vision-obscuring fog.
-- Zombies spawn very quickly around players.
-- Zombies are attracted to players from much greater distances.
-- There is a chance for camouflage zombies and ghillie suit zombies to spawn, even on the PvP-enabled server.
-- Each players' zombie kills are counted and the players with the most kills are usually awarded shop points at the end of the invasion. XP is used as a secondary stat to reduce the chance of ties.
-- The details of an invasion can be checked with /inv.
-- There is a zombie invasion leaderboard (/topinv).
-- There is 1 daily scheduled invasion on the PvP-enabled server at 12 pm (server time), and there are 3 daily invasions on the PvE-only server, at 1 pm, 5 pm and 8 pm. These and the scheduled war zones on the PvP server will probably be rejigged once the invasions have been fully tested. Admins can also start zombie invasions manually at any time.

MTA:DAYZ - PVE-ONLY SERVER
- The weather now has a chance to automatically change to rainy, foggy or extra sunny. These automatic weather changes affect player temperatures.
- Zombie kill XP bonuses have been reduced to 5 XP for a camouflage zombie, 10 XP for a melee kill and 5 XP for a headshot, to match the PvP-enabled server. Base zombie kill XP is still 20, or 100 for a ghillie suit zombie.
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Balrog
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Joined: Sun Jun 26, 2016 9:14 am

Re: Server Change Log

Postby Balrog » Mon Dec 12, 2016 5:11 am

MTA:DAYZ - BOTH SERVERS
- Wire fences are now saved when the server is shut down, as they were previously. Touching a wire fence (and bringing up its scroll menu) will now reset its idle time. Fences placed by VIP Members now only despawn when they have been "idle" for 2 weeks. Fences placed by other players will despawn after only 1 day of idleness though, to prevent trolls from clogging the server up with fences.
- The server now automatically restarts more often, though only when it is empty.
- Once again, hopefully fixed buggy Shamal crashes and other bugs relating to hovering or falling vehicles.
- The Angel Pine Sawmill now has an interior filled with industrial loot spawns. This is another partial copy of the Big Smoke's Crack Palace interior, and identical to FleischBerg's interior (the factory in Blueberry).
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Balrog
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Re: Server Change Log

Postby Balrog » Wed Dec 14, 2016 1:37 am

MTA:DAYZ - BOTH SERVERS
- Tents and wire fences can no longer be placed while in a vehicle.
- The 3-second cooldown on the help panel (F1) and the item shop panel (F3) now only prevents them from being opened and not from being closed.
- Level-up announcements are now shown less often in global chat, but they are shown in gang chat for every level-up.
- EMPs now have a sound effect.
- Added achievement system:
-- Current achievement objectives include reaching certain levels, killing certain numbers of zombies and killing certain numbers of players. More achievements will gradually be added to the list, and possibly even some weekly achievements.
-- Enter /ACH to view the list. This command accepts a search string, e.g. /ACH ZOMBIES. A list of achievements will also be compiled on the forums soon.
-- There are a few secret achievements, which won't appear in your list until you have completed them.
-- A few achievements give rewards on completion.
-- Achievement completion sound effect can be toggled on and off with /ACHSOUND.
Note: Most players will have already completed the objectives for lots of the achievements and will receive a flood of achievement completion notices when they next log into the server.

MTA:DAYZ - PVP-ENABLED SERVER
- The help panel (F1) will no longer open while the player is flagged as in PvP combat.
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Balrog
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Re: Server Change Log

Postby Balrog » Fri Dec 16, 2016 2:10 am

ALL GAME SERVERS
- System clocks synchronised.

MTA:DAYZ - BOTH SERVERS
- Player stats web pages now show a full list of achievements completed by the player and another list of achievements still available to the player (excluding secret achievements).
- Added player stats search page: http://gameservers.wyesoft.com/mtasa/stats.html
- Added lots more achievements.
- Achievement completion announcements for other players are now only shown in gang chat.
- The /cl, /gangcl and /xpbarcl commands now all give the option of using the 3-number syntax or 6-digit hex codes (prefixed with a # symbol). For example, /CL #000000 #FFFFFF will turn a vehicle black and white. See help panel (F1) for more examples.
- The /cl VIP command now picks random colours for your vehicle when entered without any arguments.
- Added /colours (or /colors) command, which opens a colour picker web page. This page gives colour codes in both valid formats.
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Balrog
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Re: Server Change Log

Postby Balrog » Tue Dec 20, 2016 4:13 am

MTA:DAYZ - BOTH SERVERS
- Added, fixed and changed lots more achievements, including achievements for alive time, bandit kills, and player and zombie headshots and melee kills.
- Tents inside VIP bases now have an owner setting. When you pitch a tent in another player's VIP base, you will automatically be set as the owner. Base owners can set the owners of existing tents by entering /TOWNER tent-id player-name, for example: /TOWNER 61 TOM. Tent owners can also use the same command to give away ownership of a tent. Tent owners are able to move their tents around the base with /movetent, as well as collapse them. It is also possible to move one of your tents to another VIP base, but there is a charge of 50 shop points.
- The /movetent command is now logged in all relevant VIP base logs.
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Balrog
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Re: Server Change Log

Postby Balrog » Fri Dec 23, 2016 10:27 am

MTA:DAYZ - BOTH SERVERS
- Added more achievements (mostly ones for vehicle mileage).
- Optimised vehicle mileage calculation and client/server synchronisation code.
- Fixed bug where main entrances to Las Venturas City Planning Department and Cobra Gym shared an XP code, meaning that players could only receive XP from one of them each month.
- Once again, hopefully fixed bug which caused player and vehicle collision spheres to become detached when teleporting between dimensions/interiors.
- Fixed bug which caused players to see weather effects while indoors.
- Fixed bug which caused vehicles to become indestructible until entered by a player, whenever WyeSoft server resource was restarted.
- Added new useful secret feature.
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Balrog
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Posts: 463
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Re: Server Change Log

Postby Balrog » Sat Dec 31, 2016 9:26 am

MTA:DAYZ - BOTH SERVERS
- Zone names are no longer displayed when entering zones if the player does not have a GPS.
- "Wanted level" star display is now used to show bounties on you. You will receive 1 star for any bounty, plus an additional star for every 50 shop points' worth of bounties.
- VIP bases can no longer be placed in farming zones.
- Scheduled zombie invasions now only last for 30 minutes.
- Added elaborate new series of secret areas and features, along with some new secret achievements.

MTA:DAYZ - PVE-ONLY SERVER
- Disabled useless bounty commands and removed Bounty Hunter achievement.
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Balrog
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Posts: 463
Joined: Sun Jun 26, 2016 9:14 am

Re: Server Change Log

Postby Balrog » Sun Jan 08, 2017 6:30 pm

MTA:DAYZ - BOTH SERVERS
- The arcade machines on the top floor of Big Smoke's Crack Palace VIP base interiors now allow you to play Tetris, Copter and Video Poker.
- Added optional zombie groan sounds. Enter /GROANS to toggle them. The sound files will only be downloaded once groans have been toggled on.
- Added /groan command, which makes the player groan like a zombie. Entering /GROAN followed by a number between 1 and 10 will cause you to emit a specific groan sound. Only players with zombie groans enabled will hear players groaning.
- Added optional custom zombie skins, which look far better than the standard MTA:DayZ skins. Enter /ZSKINS 1 to switch to the new skins, and /ZSKINS 0 to switch back to the default skins. The custom skin files will only be downloaded once you have chosen to switch to them.
- Players wearing a zombie disguise will no longer have visible backpacks or guns on their backs. This is to resolve a bug with the new custom skins, but affects players using the default skins too. This will be reversed if a better solution is found.
- Fixed a bug which caused non-headshot zombie kills to count as headshots.
- Zombie corpses now despawn more quickly.
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Balrog
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Posts: 463
Joined: Sun Jun 26, 2016 9:14 am

Re: Server Change Log

Postby Balrog » Tue Jan 31, 2017 12:34 am

MTA:DAYZ - BOTH SERVERS
- Fixed a bug that caused visible loot objects on the floor of the crashed Shamal to remain after the loot itself had despawned.
- Instead of all ground loot spawning when the server starts up, the loot in each area will now only spawn when a player is nearby. Loot also despawns when nobody has been in a particular area for over 6 hours. This helps to speed up initial connection times, and possibly improves frame rate on slower computers.
- Added 4 new player spawn points: 2 in Los Santos, 1 in San Fierro and 1 in Las Venturas. This should balance out spawns a bit between the three cities and slightly reduce the amount of spawn-killing.
- All garages (public and private; not including hangars) now have a limit on the number of vehicles that can be stored in them. No aircraft and no more than 2 of each other type of vehicle can remain stored for long. The allowed vehicles are divided into the following types: Automobile, Bike (motorbikes), BMX (all pushbikes), Quad (quadbikes), Trailer and Boat (it's rare that anyone manages to get an actual boat into a garage but, in this case, a Vortex is considered a boat). This is not a server rule that will be enforced by admins, but something that is automatically enforced by the server, by respawning the excess vehicles on an hourly basis.
- The top 3 WyeSoft supporters can now grant other players temporary access to their private garage's radio channel. This will expire when the player being given access logs out. To grant someone access, enter /ALLOWCHAN <name> <channel> (it's necessary to enter the channel number because this command can also be used by admins, and may be used for other purposes in the future).

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