Server Change Log

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Balrog
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Re: Server Change Log

Postby Balrog » Thu Jun 22, 2017 7:05 pm

MTA:DAYZ - BOTH SERVERS
- Added new system for "climbing" (teleporting up and down) ladders on the map. They work similarly to before, but multiple floors can now be accessed by one ladder, and players must press F to climb up or G to climb down. Most of the ladders at Easter Bay Chemicals and all of the ladders at K.A.C.C. Military Fuels are now usable.
- Added some industrial loot spawns at Easter Bay Chemicals and a few new industrial loot spawns on a roof at K.A.C.C. Military Fuels.
- The /tent2tent, /pack2tent and /tent2pack commands can now be used to transfer a single type of item. Enter the item name after the usual parameters. For example, /TENT2TENT 35 102 AK MAG.
- Fixed several inventory-related bugs, which facilitated item duplication.
- VIP expiry dates are now shown in the longer date format with the full name of the month.
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Balrog
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Posts: 463
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Re: Server Change Log

Postby Balrog » Fri Jun 23, 2017 9:43 pm

MTA:DAYZ - BOTH SERVERS
- When a new player creates their account, they will now receive a welcome message from Clarice in global chat, and a PM explaining that she will answer frequently asked questions.
- VIP Members now spawn with a spray can.
- The /cl command for changing the colours of vehicles is no longer a VIP Member command, but can be used by anybody in possession of a spray can.
- It is now possible to switch between different backpacks by right-clicking a backpack in the inventory and clicking Switch.
- Fixed bugs with /droppack and /packintent commands, where prestige bonus slots were not taken into account when determining if the player was carrying too much to remove their backpack.
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Balrog
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Re: Server Change Log

Postby Balrog » Sat Jul 29, 2017 9:38 pm

MTA:DAYZ - BOTH SERVERS
- Shortened underground railway by 2 full lengths of the recurring track section (yes, there's an underground railway :P).
- Vehicles that spawn in interiors and alternate dimensions will now automatically respawn when a player enters their loot sector, if they have not been used since their last respawn. This should prevent, or at least reduce, the glitch which causes interior vehicles to vanish into Narnia for weeks at a time.
- Removed glitchy auto-slay from automatic punishment for destroying vehicles inside locked garages.
- Vehicles destroyed inside locked garages will now be repaired automatically after 2 minutes instead of 1.
- Disabled /stuck command when player is in a vehicle, inside a locked garage.
- Added tent locking system for tents inside VIP bases. Base owners and tent owners can lock their tents with /TLOCK tent-id and unlock them with /TUNLOCK tent-id. Locking a tent prevents items from being removed from it by anyone besides the base owner and the tent owner.
- Added 2 medical supply crates to the factory interior in Bayside, Tierra Robada.

MTA - ALL SERVERS
- Replaced some deprecated code with its more recent equivalent.
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Balrog
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Posts: 463
Joined: Sun Jun 26, 2016 9:14 am

Re: Server Change Log

Postby Balrog » Sun Jul 30, 2017 9:05 pm

MTA:DAYZ - BOTH SERVERS
- Fixed bug which prevented garage rental from expiring properly if the tenant was offline at the time of expiry. If you have already been affected by this bug, you can now fix it with the /BUGGED command.
- Infernus 411-3, Hotring Racer 494-3, Turismo 451-3, Bullet 541-3 and Cheetah 415-3 can no longer be stored inside garages, and will respawn if inside a garage at the time of the hourly vehicle checks. These vehicles' notes will always clearly state this, so check the note if you are unsure whether your vehicle can be stored in a garage or not.
- It is now possible to give your friends access to your locked tents in VIP bases. Use /TGRANT to grant a player access and /TREVOKE to revoke someone's access. Both commands take the tent ID followed by the player's name as arguments. For example, /TGRANT 123 TOM.
- To reduce confusion, /GGRANT is now equivalent to /GRANTGAR and /GREVOKE is equivalent to /REVOKEGAR.
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Balrog
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Re: Server Change Log

Postby Balrog » Fri Aug 04, 2017 7:38 pm

MTA:DAYZ - BOTH SERVERS
- Reduced number of vehicles able to be stored in each garage to 1 of each vehicle type and 2 vehicles in total.
- Improved garage security against hackers/glitchers. When a garage is closed and does not have a player inside it, vehicles will be locked and frozen in place until it is opened again.
- Rented garage details (the same details given by the /MYGAR command) will now be shown to garage tenants whenever they log in.
- Added second interdimensional object teleportation device. Yes, that's what I'm calling it. Don't ask me what it is; figure it out ;)
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Balrog
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Re: Server Change Log

Postby Balrog » Sat Aug 05, 2017 11:12 pm

MTA:DAYZ
- Replaced MTA:DayZ PvE-Only server with Garageless PvP server: viewtopic.php?f=2&t=880
- Changed both server names.
- Changed scheduled war zone and zombie invasion event times on both servers: viewtopic.php?f=2&t=879
- EMPs will now knock out zombies on both servers and "KO" achievement is now on both servers.
- Fixed bug which locked and froze in place vehicles that were shut inside one of the openable airport hangars.
- Fixed bug which warned people not to glitch when they destroyed a vehicle inside one of the openable airport hangars.
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Balrog
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Re: Server Change Log

Postby Balrog » Tue Aug 22, 2017 2:51 am

MTA:DAYZ - BOTH SERVERS
- Added /EVENTS command, which pops up the forum post listing scheduled war zone and zombie invasion event times.
- Added simple mail feature for sending messages to offline players:
-- Enter /MAIL AccountName Message to send a mail message (account names are case-sensitive and must be entered in full).
-- Enter /READMAIL to read and delete your incoming mail.
-- Enter /MAILOFF to disable incoming mail and /MAILON to re-enable it.

MTA:DAYZ - SERVER 1
- Items and parts can no longer be stolen from vehicles that are locked inside a garage.
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Balrog
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Posts: 463
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Re: Server Change Log

Postby Balrog » Tue Aug 29, 2017 4:47 pm

MTA:DAYZ - BOTH SERVERS
- New server rule added: It is the responsibility of the tent owners, and not server admins, to lock their tents inside VIP bases and keep track of the items inside them

MTA:DAYZ - SERVER 2
- System clock corrected.
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Balrog
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Posts: 463
Joined: Sun Jun 26, 2016 9:14 am

Re: Server Change Log

Postby Balrog » Sun Sep 10, 2017 2:33 pm

MTA:DAYZ - BOTH SERVERS
- Added demolition derby feature to the Bloodbowl Stadium in Los Santos, which is now a safe zone. 2-8 players can start a derby at any time by entering the randomised vehicles that spawn inside. Taking part will earn you XP and "demolition derby points", which count towards a new leaderboard. There are also events based around the demolition derbies, which are scheduled to start automatically, once a day, and can also be started manually by admins. These award the same prizes as war zone and zombie invasion events to the players that earn the most derby points during the events. They are currently scheduled for 17:45-18:15 (server time) on server 1, and 14:45-15:15 on server 2, though these times might change. The vehicle sets have only been set up quickly for now, and can be modified by admins, so expect changes to them over time.
- Added Kickstart Stadium safe zone interior to the Las Venturas stadium, complete with motorbikes to use on the obstacles.
- Hunger and thirst levels no longer increase inside safe zones and temperature no longer decreases.
- Players can now glue to planes, to save the hassle of falling to your death when you're pretending to glue to them.
- Added /HANOI command, which opens the Tower of Hanoi puzzle game in the browser interface. It is also accessible from some of the gambling machines inside the Four Dragons Casino.
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Balrog
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Posts: 463
Joined: Sun Jun 26, 2016 9:14 am

Re: Server Change Log

Postby Balrog » Tue Sep 19, 2017 8:55 pm

MTA:DAYZ - BOTH SERVERS
- VIP Members will now earn double XP time on one server by levelling up on the other. The amount earned is the number of the level reached in minutes. For example, reaching level 30 on server 1 will earn you 30 minutes of double XP on server 2. You will not earn double XP before reaching level 10 for the first time on one of the servers, but when you reach level 10 you will receive the bonus from levels 2 through 10 all at once (54 minutes). You must configure your account names for both servers in the VIP Member Centre first for this to work.
- Added fixed position EMP generators to the San Fierro and Las Venturas zombie farming zones. These are found in the centres of the farming zones and can be activated by standing near them and pressing F. They each have a cooldown period of 1 hour. They can be used to knock out zombies in the farming zones, though they are intended to be used as a defence against the Seasparrow, or to deter Seasparrow pilots from attacking the farming zones in the first place.
- Fixed bug which prevented information text boxes from disappearing when walking away from certain doorways and special locations.

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